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12/1/2022 0 Comments Lightwave 3d 2014Create a new Standard material node (“Materials->Standard”).Double-click LandBump and change the “Image” value to to earth_greyscale_elevation_8k.jpg.Click the new node and press ‘r’ to rename it to ‘LandBump’. Press control-c, then control-v to copy/paste a clone. Close the properties, then click on LandColor to make sure it is selected.Double-click LandColor and set the image properties:.Select the node and press ‘r’, then rename it to “LandColor”. Create a new Image node (2D Textures->Image).Press “Edit Nodes” to launch the Node Editor. In the “Earth” surface editor, make sure the checkbox next to the “Edit Nodes” button is enabled.For now, open the Scene Editor and uncheck that object so it does not render. The “Earth:Atmosphere” object will be used later.Set the “Earth:Earth” object’s rotation heading to -75 degrees. Let’s rotate the globe so that we see North America. Assuming your options are set correctly in Layout, you should now see the map of the world in any viewport that is set to “Textured”.Assign a texture to the “Color” channel of the surface and use “Image Type”: However, I found that the OpenGL viewports only display the textures that are directly assigned to the object in the main Surface Editor tab, so let’s assign some textures that will show up in the viewports. Most of the texturing will be done in the Node Editor.Make sure the “Smoothing” checkbox is enabled for the surface. Open the light properties and change the “Ambient Intensity” to 0%.Edit your camera to have the following settings:.The second layer should have the first layer as its parent. Name the first layer “Earth” and the second layer “Atmosphere”. In the ‘Top’ view, scale the sphere in the Z direction to 0%. Press ‘q’ to assign a surface to the object.On the second layer, create a new ball:.Press the tab key to convert the polygons to subpatches.The images are collected from a few online resources: Planet Pixel Emporium provided most of the images, and NASA helped with some others. LIGHTWAVE 3D 2014 ZIPYou can download the images I used in my model in this zip file. The surfaces are primarily driven by image maps along with some custom logic in the Node Editor. LIGHTWAVE 3D 2014 SERIESIn this series of tutorials, I will show how I modeled and textured the Earth in the image above using LightWave 3D. LightWave 3D model and render of the earth. |
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